"George"

Troll Knight / Duskblade

Description:

Knight Level 2, Duskblade Level 2

STATS
  • STR: 14 (+2)
  • DEX: 12 (+1)
  • CON: 14 (+2)
  • INT: 14 (+2)
  • WIS: 10 (+0)
  • CHA: 10 (+0)
HEALTH
  • 27hp
ARMOR CLASS
  • Normal AC: 17/18 (Base 10, Armor 5, Shield 1, Dex 1, Shield Block 1)
  • Flat Footed AC: 16
  • Touch AC: 11
SAVES
  • Fort: 5 (Base 3, Abil. 2)
  • Dex: 1 (Base 0, Abil. 1)
  • Will: 3 (Base 3, Abil. 0)
COMBAT
  1. Attacks
    • Battleaxe
    • Hit Mod: +4 (Base 2, Str 2)
    • Damage: 1d8 +2
    • Crit: 20, x3
  1. Initiative Bonus
    • +1
SKILLS
  • Concentration +11
  • Intimidate +5
  • Spot / Listen +0
  • Sense Motive +5
  • Spellcraft +7
FEATS
  1. Battlecaster
  2. Combat Casting
  3. Mounted Combat
RACIAL / CLASS ABILITIES
  1. Faster Healing
  2. Armored Mage (Light)
  3. Shield Block +1
  4. Knight Challenge (1 / day)
    • Fighting Challenge
Bio:

George grew up in the small port town of Zauberei. As a kid he was always helping out around the docks trying to make an honest living (as much of a living as a young kid can); after all his parents had brought him up to be fair and play nice. Most of the other kids his age would resort to trickery to try and get the things they wanted and therefore George was always the target of their ridicule. As the years went by he constantly found himself warding off bullies that insisted on picking fights. Despite having gotten pretty good at defending himself, his parents thought it time for George to begin his own journey in life and get away from the trials and tribulations of his town. They sent a letter to an old family friend, Ovbere Nalcral, who lived in Glavni. They hoped he would take George under his wing. After several weeks they finally heard word that Ovbere would be glad to take George in and would even teach him the ways of the knight since the Dwarves and Gnomes were currently at war with the Goblins and Kobolds.

George packed up his things and began his trek to Ovbere’s home. After a rather turbulent ride to Sorgenmag (the nausea probably had more to do with him having never left home before) he continued on to South Tulduroc where he ended up meeting an annoyingly witty Gnome named Pimpernell Grub who as it turns out was also making a trip to Glavni; apparently he come down for supplies and was on his way home. Pimpernell Pimpernell couldn’t pronounce George’s real name and thus dubbed him George as according to Pimpernell, he “looked like a George”. The name has stuck for so long that George doesn’t really remember his actual name. Having never been outside of his hometown, George stuck with the more experienced Pimpernell. Along the way the two became surprisingly good friends. Eventually the odd couple made it to Glavni where George met up with Ovbere. George kept in touch with Pimpernell and after training with Ovbere to be a knight, became curious as to what Pimpernell could do. He ended up training with both Ovbere and Pimpernell to learn both the ways of the Knight, and the magical ways of the Duskblade. He started to learn to combine these two techniques to become a good defender that would use magic to enhance his abilities and his combat.

After finishing some training with his two teachers, George decided to volunteer to try and find more people to assist them in their fight against the Goblins and Kobolds. He thought this would be a good way to help out with the cause and would also get him more experience as a warrior along the journey. George went from town to town trying to recruit people to come with him. This eventually brought him to the town of Tulufan thus far unsuccessful at recruiting anyone.

“George” has contracted lycanthropy. He was left with Kathryn while unconcious after attacking the party.

"George"

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