- Playable race.
- SR against all spells, even friendly.
- The “traders” of the world.
- Most grow to become worm riders, allowing them to protect caravans from attacking thri-kreen.
After many years as a caravan protectors, the ones who survive take easy positions as mayors of rest stops. The most powerful/well connected become the leaders of halfling society.
- Halflings are very aloof, believing themselves to be better than the “talls”.
- Very serious, no-nonsense.
Normal Halfling Spell Resistance – SR is variable between 10 + character level and 5 + character level. Standard action to set the SR to whatever you want, and it will stay that way until you change it.
Increased Resistance – Increase the max SR by 5. (SR would now be variable between 15 + character level and 5 + character level).
Lowered Resistance – Reduce the min SR by 5. (SR would now be variable between 10 + character level and 1 + character level).
Reactive Resistance – 3/day character can set their SR as an immediate action. For every feat (not including this one) that affects their personal spell resistance, the character gains +1 use/day. The character may use this ability while unconcious or bleeding out (this is a change from normal immediate actions which can only be used when the character could take an action).
Faster Resistance Change – The character can set their SR as a move action instead of a standard action.
Increased and Lowered Resistance “stack” so if you had both, you could set SR between 15+ character level and 1 + character level.